﻿using System;

using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace SmlEngine.Sprites.Settings
{
    public static class PlayerSettings
    {
        //Testing
        public static Texture2D Graphics { get; set; }

        public static void Load(ContentManager content)
        {
            Graphics = content.Load<Texture2D>(@"tests\player");
        }
    }
}
